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Dragonchoice
- Necessity or Destiny?
Newborn dragonets, like newborn fire-lizards, are driven
by a strong desire to survive. Retaining that birth instinct
in the engineered dragons was a crucial element of Kitti Ping's
work. But Kitti put a clever twist on the fire-lizard template
when she created dragons: the starving newborn dragonets would
be driven to seek not food, but one to provide food. Impression,
not consumption, was made the dominant instinct of the hatchling
dragon.
This apparently simple reversal of the fire-lizards' priorities
was a masterstroke of Kitti's design. Changing the focus of
the fire-lizards' strong birth instinct for survival into
the dragons' need for Impression resulted in hatchling dragonets
totally fixated on Impressing to a human partner - a critical
failsafe. A dragonet with the same birth priorities as a fire-lizard
could easily turn on both clutchmates and candidates in the
search for food. Worse, a dragon growing to adulthood without
the controlling influence of Impression would present an unacceptable
risk to the already beleaguered colonists.
Impression, then, was turned into the fundamental necessity
for a dragon to survive the first few minutes of its life.
Without Impressing, a dragonet cannot eat; without eating
it will quickly succumb to starvation. Dragonets who fail
to Impress die: a harsh but necessary solution to the potentially
disastrous scenario of rogue dragons.
In creating dragons reliant on Impression, the onus was on
Kitti to engineer the dragons to be as Impressionable as possible.
The dragons were intended to be Pern's frontline defence against
Thread - losing them through failure to Impress was not an
option. To ensure the success of the dragon project, and Pern's
future, the dragons' requirements for Impression could not
be too rigid. Here, Kitti made what could have turned out
to be her greatest mistake: she started getting too clever.
Back to Fire-lizards
and Impression | On to Kitti
Ping's vision
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