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A'win and bronze Fonkith

The Road So Far!

It all began at the Healer Hall at Blue Shale Hold, in the protectorate of Madellon Weyr, for Adalwin – a young boy of 15 Turns, dreaming of becoming a bronze rider.

Adalwin was born the son of two Master Healers at the Southern Healerhall, Blue Shale Hold. He was treating minor injuries even before he was formally apprenticed to the Craft. But frustration with the drudgery of the long apprenticeship made Adalwin an undistinguished crafter, lacking the focus or passion demanded by the Healerhall. And then, in early 102, brown rider P'lian came to the Healer Hall complaining of frostbitten fingers. Adalwin was assigned to treat the minor condition. But P'lian's Sparth – despite his colour, a budding Search-sensitive dragon – insisted that Adalwin was a likely sort for candidacy. And a sevenday later, Adalwin arrived at Madellon Weyr, joining the candidate pool for senior queen Shimpath's first clutch by her new mate Muzzanth.

As a candidate, Adalwin was assigned a bunkmate – Martom, a confident young Weyrbred lad, who would soon become his closest friend in the Weyr. He also got to know many of his fellow candidates, including the Weyrbred twins Leover and Leoguy; Zielaph, the nephew of a Madellon bronze rider; and Chiliam, a good-natured highborn lad from Kellad.

But he also made an enemy – Gydeton, the blustering, entitled son of Lord Meturvian of Kellad – who took a firm disliking to Adalwin! Backed up by his crony Varell, Gydeton became the thorn in Adalwin's side throughout the sevendays of candidacy.

Hatching Day

The dragons' hum woke Martom and Adalwin on 102.03.17. Following a brief run-in with Gydeton, the pair joined the rest of the candidates for a morning lecture. The Weyrlingmaster, L'stev, gave the whole cohort – increased by three late Searchees to a total of thirty-five – strict instructions about pre-Hatching preparations, including eating, drinking, bathing – and in some cases, getting a decent haircut – and then turned the group loose for the morning. Before Adalwin left, Martom – keen to prove himself by Impressing on his first attempt – asked him for help procuring some additional confidence in the form of some alcohol.

The one-armed green rider and the thieving queen

Immediately on leaving the candidate barracks, Adalwin was flagged down by M'shen – a green rider with one arm, a fire-lizard queen – and a problem. His queen, Squiffy, had stolen several pieces of the Weyrwoman's jewellery, and hidden it around the Weyr. M'shen recruited Adalwin to find it. The quest took Adalwin all over Madellon, from kitchens to lake to infirmary – but in the end he succeeded in reuniting the Weyrwoman's jewellery set, to general acclaim.

Respecting his elders

In the Weyr's kitchen gardens, Adalwin encountered R'hren, a former Weyrleader of Madellon, now peacefully retired to potter among his beloved plants. R'hren asked Adalwin to help him track down the ingredients for a warming salve to help his elderly bronze, Staamath, with his arthritic forepaws. Adalwin duly located the components of R'hren's salve, winning the old bronze rider's approval in the process.

Gifted a small pot of the salve, Adalwin offered it to old S'rius, who was equally appreciative of the gift. And while Kisha, the blind old green rider Adalwin encountered in the infirmary, would have nothing to do with one of R'hren's concoctions, she too grew to approve of Adalwin – especially after he solved all three of her fiendish riddles!

Southern comfort

Adalwin met G'kalte – a brown rider and Wingsecond, not to mention Weyrwoman Valonna's weyrmate – in the Bowl, and was quickly recruited by him to help with a diplomatic matter. G'kalte had been tasked with delivering two gifts from Valonna to her Southern counterpart Weyrwoman Karika – but he'd been summoned away to collect his own grandmother, Lady Coffleby, for the Hatching.

He asked Adalwin to figure out which of the seven Southern dragons visiting Madellon were the correct pair to hand over Karika's gifts. And while G'kalte's brown, Archidath, offered Adalwin some intelligence on the Southern seven, his advice was somewhat garbled! Nonetheless, Adalwin unravelled Archidath's confusing suggestions and got the right packages to the right dragons – without being growled at!

A Masterful order

In the dining hall, Adalwin met his fellow candidate Zielaph, who'd been tasked by his somewhat dim uncle, bronze rider Fr'ton, with delivering a complicated drinks order to a group of Master Crafters. Zielaph had information about their names, beverages, crafts, and fire-lizards – but not in any sensible order!

Luckily for him, Adalwin solved the puzzle of Fr'ton's confusing notes adeptly, delivering the correct drinks to the correct Masters, and earning a handsome tip in the process. Adalwin even shared the largesse with Zielaph, who then introduced him to Fr'ton – who, having Impressed a bronze in spite of his less than boundless promise, gave Adalwin a certain confidence in his own prospects!

A rising problem

Adalwin encountered both Soleigh, whose green Bristath was preparing to rise near the lake, and her weyrmate Maris, who was getting very drunk in the dining hall on account of her fears that Soleigh was having an affair with a blue rider, G'tron. Adalwin's intervention successfully got rid of G'tron, whose Imdoth was very sweet indeed on Bristath, from the mating flight – not to mention G'pellas, another blue rider, needed in the Harper ensemble – and reconciled the two green riders.

Kitchen diplomacy

Madellon's kitchens – the heart of the Weyr, and domain of Headwoman Crauva – provided Adalwin with the opportunity to show off his work ethic before the Hatching. A round of chores duly pleased Crauva. And the kitchen was also the source of the hotfruit R'hren had sent Adalwin to find for his warming salve.

Eggs and baskets

A visit to the Archives led to a meeting with Tarshe, Madellon's Weyrwoman Second. When Adalwin expressed an interested in looking up some Weyr records, Tarshe offered him the loan of a glowbasket – on the proviso that he return it afterwards. Which – mindful of not offending such an important personage of the Weyr – Adalwin did!

A shining example

Coming upon Santinoth – Madellon's biggest bronze – being bathed in the lake, Adalwin was quick to offer assistance to his rider, T'rello. It couldn't hurt to have some close-up experience with a bronze, could it?

Friend request

Given Adalwin's age, finding some wine for Martom proved difficult – the Weyr Vintner, Master Saxton, refused to sell it to an underage candidate. His only other alternative was an illicit purchase from the shady figure of Grimes. And L'stev's warning about getting drunk before the Hatching held weight. The Vintner's offering of alcohol-free grape juice gave Adalwin an idea – and offering it to Martom, none the wiser for the substitution, still had the desired effect of boosting his confidence before the Hatching – without any unwanted side-effects!

Hair today

Mindful of the Weyrlingmaster's orders to be smart for the Hatching, Adalwin visited Madellon's resident barber – green rider Z'fell – for a trim. Very conscious of his dignity, Adalwin ensured he came away with a cut he actually liked.

Wherry bad behaviour

Adalwin's assorted instances of bad behaviour finally caught up with him. L'stev collared him in the Bowl and gave him an ultimatum – buck up his ideas, or sit the Hatching out. Adalwin chose the former, and the Weyrlingmaster sent him to do penance in the wherry hatchery – though Adalwin remained on probation, with one more slip promising to rule him out of standing!

A Weyrleader's mercy

Early in the day, Adalwin found out about a secret way into the Hatching Ground via storeroom that might allow him a sneaky peek at the eggs before the Hatching. Successfully entering the combination to the lock on the storeroom door, and suitably equipped with a glowbasket, he crawled into a confusing maze of passages. By chance, he found a way onto the Hatching Ground – onto a very high ledge! Calling down for help was the only option, and a welcome – if embarrassing – lift down from Muzzanth himself returned Adalwin safely to ground level.

Realising that honesty was the best policy, Adalwin apologised to the Weyrleader for intruding – and was surprised to find T'gat remarkably sanguine about it, reminiscing about his own youthful journey through the passages. And a polite request granted Adalwin the Weyrleader's permission to approach the clutch. He touched one of the eggs, marvelling at its palpable vitality.

The Hatching

When it came to the Hatching, Adalwin had an excruciatingly long wait before the black-freckled grey egg Hatched to reveal the deep classic-bronze dragonet who would choose him, naming himself Fonkith.

A friend in me

And Adalwin wasn't the only lucky one. To his delight, Martom also Impressed, becoming the rider of a bright golden-bronze hatchling, Kauth.

Whatever happened to Gydeton?

It turned out that making an enemy of Adalwin was a very poor choice on Gydeton's part. For the low, low price of just three marks, Adalwin had Grimes, the shady fellow loitering near the Gather stalls, spread a series of nasty rumours about Gydeton. By the time the Weyrlingmaster mustered the candidate cohort immediately before the Hatching, the damage to Gydeton's reputation was done – and he was ejected from the candidate pool without ever setting foot on the Sands!

After the Hatching

"Fonkith" by Chris S. Baily

The Weyrlingmaster was the first to congratulate Adalwin on his Impression, but it was P'lian, ecstatic that Sparth's very first Search had yielded an Impression, who stepped in to help with the immediate matter of Fonkith's first meal. That was Adalwin's first opportunity to speak to Martom, too, and they introduced each other, with considerable delight, to their respective dragonets, Fonkith and Kauth. Martom also told Adalwin that his new name was to be – perhaps unsurprisingly – M'tom.

It wasn't long before Fonkith's personality started to become evident. The energetic bronze dragonet, the classic shade of his colour, was unusually forceful even for his colour – promising to be a handful for his rider!

With both dragonets full to bursting with fresh meat, the newly minted dragonpairs left the Hatching sands for their new home: the weyrling barracks.

Big brother

Another friend Adalwin made along the way – a young Holdbred candidate, Nichen, whom Adalwin had encountered in a hopelessly dishevelled state directly before the Hatching – hailed Adalwin at the barracks – crediting him with his successful Impression of a moon-blue dragonet, Yooth!

Meeting the Weyrleader

As Adalwin and M'tom wiped the worst of the blood and sand from their tired new dragonets, the Weyrleader, T'gat, came to inspect both boys' dragonets, to ask after their names – and to ask the two new weyrlings how they should now be called. Adalwin was proud to introduce Fonkith to the Weyrleader. And after a brief conference with Fonkith, Adalwin gave the Weyrleader his own new name: A'win, rider of bronze Fonkith!

Following their audience with the Weyrleader, and the application of oily rags to relieve Fonkith's and Kauth's newborn itchiness, A'win and M'tom headed into the boys' barracks to claim the billets that would be theirs for the next Turn. Choosing adjacent cots, the two new weyrlings got their dragonets settled on the couches that they would take months to grow into. But there was no time for them to sit and admire their new dragons. The Weyrlingmaster soon came along to give them their new weyrling shoulder-knots, before chivvying them off to the Hatching feast!

The Hatching feast

A'win and M'tom soon went their separate ways to find family and friends. Many of the riders and Weyrfolk A'win had helped during the day greeted him with warm congratulations as he hunted through the throng – but, at last, he found his family.

A'win's father, a loud man in normal times, was positively bellowing with pleasure at A'win's Impression – albeit with a certain disappointment that his son wouldn't be continuing in the Healercraft. And he embarrassed both his son, and his long-suffering wife, still further when the Weyrleaders came to drink a toast to A'win and Fonkith – remarking, very loudly, on the parentage of Valonna's soon-to-arrive first baby!

The rest of the evening passed in a blur for A'win, and it came as a relief when the Weyrlingmaster ordered all the new weyrlings back to the barracks for a good night's sleep. But en route to bed, A'win was flagged down by a Weyrbrat, Emry, bringing the message that Weyrwoman Second Tarshe wanted to see him in the Archives.

Setting the record straight

Tarshe, tasked by the Weyrwoman with converting candidate documentation into weyrling records, went through A'win's background with him – including much of what he had got up to on the morning of the Hatching – for good and ill. She offered A'win some advice about paying attention to his new classmates and surroundings, lest he fall foul of the Weyrlingmaster's penchant for snap quizzes, and made some observations on Fonkith.

A close encounter

On his way back to the barracks , A'win had two peculiar encounters – first, with Tarshe's queen, Berzunth, who seemed quite agitated by one of the visiting dragons on the Rim; and then with a mysterious hooded figure, smelling strongly of what A'win would later realise was firestone, who called him by name – and gave him a curious wooden box.

"The Watchful Queen" by Chris S. Baily

Back at the barracks, A'win decided, on balance, not to tell the Weyrlingmaster about the stranger.

Returning at last to Fonkith – billeted between M'tom's Kauth and a slender green dragonet – A'win was too tired to examine the strange wooden box very closely, and put it in his clothes' chest for later examination. But even as he went to sleep – a dragonrider at last, his bronze beside him – A'win was struck with a deep sense of foreboding. Who was the mysterious dragonrider in the hooded cloak? And what was the significance of the strange wooden box?

Find out more about Adalwin's Impression here. A'win and Fonkith's story will continue in Dragonchoice: Weyrling, coming soon!

A'win's achievements

Achievement Unlocked:
CARRY ON WAYWARD SON

I travelled The Road So Far!

Achievement Unlocked:
OUR ROB, OR ROSS

I received a mysterious box!

Achievement Unlocked:
A HORSE WITH A NAME

I have a name and it's a good name and I don't need to fix my name. Probably.

Achievement Unlocked:
MIRROR IMAGE

Fonkith and I match perfectly!

Achievement Unlocked:
SNAKES AND SNAILS

I haven't been very nice!

Achievement Unlocked:
EBONY AND IVORY

Fonkith and I agreed on something very important!

Achievement Unlocked:
IN TUNE

Fonkith and I agreed on something quite important!