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Maya and blue Platanth

The Road So Far!

It all began at the Healer Hall at Blue Shale Hold, in the protectorate of Madellon Weyr, for Maya – a young woman of 16 Turns, dreaming of becoming a blue rider.

Maya was born the daughter of two Master Healers at the Southern Healerhall, Blue Shale Hold. She was treating minor injuries even before she was formally apprenticed to the Craft. But frustration with the drudgery of the long apprenticeship made Maya an undistinguished crafter, lacking the focus or passion demanded by the Healerhall. And then, in early 102, brown rider P'lian came to the Healer Hall complaining of frostbitten fingers. Maya was assigned to treat the minor condition. But P'lian's Sparth – despite his colour, a budding Search-sensitive dragon – insisted that Maya was a likely sort for candidacy. And a sevenday later, Maya arrived at Madellon Weyr, joining the candidate pool for senior queen Shimpath's first clutch by her new mate Muzzanth.

As a candidate, Maya was assigned a bunkmate – Erilde, a quiet young woman from the Lower Caverns fearing a second unsuccessful Hatching, who would soon become her closest friend in the Weyr. She also got to know many of her fellow candidates, including the Weyrbred twins Leover and Leoguy; Zielaph, the nephew of a Madellon bronze rider; and Arina, a level-headed young woman from Jessaf who'd stood at the previous Hatching.

But she also made an enemy – Auciet, a snobby and superior Holdbred girl – who took a firm disliking to Maya! Backed up by her crony Cedranne, Auciet became the thorn in Maya's side throughout the sevendays of candidacy.

Hatching Day

The dragons' hum woke Erilde and Maya on 102.03.17. Following a brief run-in with Auciet, the pair joined the rest of the candidates for a morning lecture. The Weyrlingmaster, L'stev, gave the whole cohort – increased by three late Searchees to a total of thirty-five – strict instructions about pre-Hatching preparations, including eating, drinking, bathing – and in some cases, getting a decent haircut – and then turned the group loose for the morning. Before Maya left, Erilde asked her to make enquiries about any dragonrider heritage she herself might possess, to give her confidence a boost before the Hatching.

The one-armed green rider and the thieving queen

Immediately on leaving the candidate barracks, Maya was flagged down by M'shen – a green rider with one arm, a fire-lizard queen – and a problem. His queen, Squiffy, had stolen several pieces of the Weyrwoman's jewellery, and hidden it around the Weyr. M'shen recruited Maya to find it. The quest took Maya all over Madellon, from kitchens to lake to infirmary – but in the end she succeeded in reuniting the Weyrwoman's jewellery set, to general acclaim.

Respecting her elders

In the Weyr's kitchen gardens, Maya encountered R'hren, a former Weyrleader of Madellon, now peacefully retired to potter among his beloved plants. R'hren asked Maya to help him track down the ingredients for a warming salve to help his elderly bronze, Staamath, with his arthritic forepaws. Maya duly located the components of R'hren's salve, winning the old bronze rider's approval in the process.

Gifted a small pot of the salve, Maya offered it to old S'rius, who was equally appreciative of the gift. And while Kisha, the blind old green rider Maya encountered in the infirmary, would have nothing to do with one of R'hren's concoctions, she too grew to approve of Maya – especially after she solved all three of her fiendish riddles!

Southern comfort

Maya met G'kalte – a brown rider and Wingsecond, not to mention Weyrwoman Valonna's weyrmate – in the Bowl, and was quickly recruited by him to help with a diplomatic matter. G'kalte had been tasked with delivering two gifts from Valonna to her Southern counterpart Weyrwoman Karika – but he'd been summoned away to collect his own grandmother, Lady Coffleby, for the Hatching.

He asked Maya to figure out which of the seven Southern dragons visiting Madellon were the correct pair to hand over Karika's gifts. And while G'kalte's brown, Archidath, offered Maya some intelligence on the Southern seven, his advice was somewhat garbled! Nonetheless, Maya unravelled Archidath's confusing suggestions and got the right packages to the right dragons – without being growled at!

A Masterful order

In the dining hall, Maya met her fellow candidate Zielaph, who'd been tasked by his somewhat dim uncle, bronze rider Fr'ton, with delivering a complicated drinks order to a group of Master Crafters. Zielaph had information about their names, beverages, crafts, and fire-lizards – but not in any sensible order!

Luckily for him, Maya solved the puzzle of Fr'ton's confusing notes adeptly, delivering the correct drinks to the correct Masters, and earning a handsome tip in the process.

A rising problem

Maya encountered both Soleigh, whose green Bristath was preparing to rise near the lake, and her weyrmate Maris, who was getting very drunk in the dining hall on account of her fears that Soleigh was having an affair with a blue rider, G'tron. And while Maya did manage to get G'tron excluded from the flight – not to mention another blue rider, G'pellas, who was needed in the Harper ensemble – she still ultimately failed to reconcile the star-crossed green riding lovers!

Kitchen diplomacy

Madellon's kitchens – the heart of the Weyr, and domain of Headwoman Crauva – provided Maya with the opportunity to show off her work ethic before the Hatching. A round of chores duly pleased Crauva. And the kitchen was also the source of the hotfruit R'hren had sent Maya to find for his warming salve.

A blue lady

Coming across T'gala, Pern's only female blue rider, bathing her Heppeth in the lake, Maya offered her assistance – which T'gala gladly accepted. Getting some first-hand advice about what it took for T'gala to Impress a blue dragon was an opportunity Maya didn't want to pass up.

Friend request

Seeking knowledge of Erilde's parentage, Maya visited the Weyr's Archives and sought advice from Weyrwoman Tarshe, the Weyrwoman Second. While Tarshe could find no evidence that Erilde's father had been a dragonrider, she suggested Maya might construct a story about a long-dead rider. Maya delved into Madellon's records and unearthed a brown rider, B'get, deceased some Turns ago, but of the right age to have fathered her friend. Bringing this plausible white lie to Erilde may have been a tad devious – but it had the desired effect on her belief that she could, in fact, possess the ability to Impress a dragon!

Hair today

Mindful of the Weyrlingmaster's orders to be smart for the Hatching, Maya visited Madellon's resident barber, Z'fell, for a trim. But she fell foul of the green rider's perverse sense of humour, and came away with a curious cut – short on top, long at the back – that prompted quite a number of odd looks and laughs at her expense!

The Hatching

When it came to the Hatching, Maya had an excruciatingly long wait before the green-clouded blue egg Hatched to reveal the dark steel-blue dragonet who would choose her, naming himself Platanth.

A friend in me

And Maya wasn't the only lucky one. To her delight, Erilde also Impressed, becoming the rider of an inquisitive teal-green hatchling, Shaldeth.

Whatever happened to Auciet?

Sadly, there was at least one fly in the numbweed. Auciet Impressed an unusually aggressive grass-green hatchling, making them Maya and Platanth's new classmates. (On the bright side, at least Cedranne didn't Impress!)

After the Hatching

"Platanth" by Emily Holland

The Weyrlingmaster was the first to congratulate Maya on her Impression, but it was P'lian, ecstatic that Sparth's very first Search had yielded an Impression, who stepped in to help with the immediate matter of Platanth's first meal. That was Maya's first opportunity to speak to Erilde, too, and they introduced each other, with considerable delight, to their respective dragonets, Platanth and Shaldeth.

It wasn't long before Platanth's personality started to become evident. The dark blue dragonet, among the smallest of his colour, turned out to be of an endearingly shy and modest character, rather requiring of encouragement.

With both dragonets full to bursting with fresh meat, the newly minted dragonpairs left the Hatching sands for their new home: the weyrling barracks.

Big sister

Another friend Maya made along the way – a young Weyrbred candidate, Brithie, whom Maya had encountered in a sudden crisis of confidence directly before the Hatching – hailed Maya at the barracks – crediting her with her successful Impression of a tiny bottle-green dragonet, Epatanth!

Meeting the Weyrleader

As Maya and Erilde wiped the worst of the blood and sand from their tired new dragonets, the Weyrleader, T'gat, came to inspect both girls' dragonets – and in particular to remark upon Maya's unusual Impression of a blue. T'gat further enquired if Maya would like to elide her name, as T'gala had done, or not. Maya elected not to elide her name – content to remain Maya, rider of blue Platanth!

Following their audience with the Weyrleader, and the application of oily rags to relieve Platanth's and Shaldeth's newborn itchiness, Maya and Erilde headed into the girls' barracks to claim the billets that would be theirs for the next Turn. Choosing adjacent cots, the two new weyrlings got their dragonets settled on the couches that they would take months to grow into. But there was no time for them to sit and admire their new dragons. The Weyrlingmaster soon came along to give them their new weyrling shoulder-knots, before chivvying them off to the Hatching feast!

The Hatching feast

Maya and Erilde soon went their separate ways to find family and friends. Many of the riders and Weyrfolk Maya had helped during the day greeted her with warm congratulations as she hunted through the throng – but, at last, she found her family.

Maya's father, a loud man in normal times, was positively bellowing with pleasure at Maya's Impression – albeit with a certain disappointment that his daughter wouldn't be continuing in the Healercraft. And he embarrassed both his daughter, and his long-suffering wife, still further when the Weyrleaders came to drink a toast to Maya and Platanth – remarking, very loudly, on the parentage of Valonna's soon-to-arrive first baby!

The rest of the evening passed in a blur for Maya, and it came as a relief when the Weyrlingmaster ordered all the new weyrlings back to the barracks for a good night's sleep. But en route to bed, Maya was flagged down by a Weyrbrat, Emry, bringing the message that Weyrwoman Second Tarshe wanted to see her in the Archives.

Setting the record straight

Tarshe, tasked by the Weyrwoman with converting candidate documentation into weyrling records, went through Maya's background with her – including much of what she had got up to on the morning of the Hatching – for good and ill. She offered Maya some advice about paying attention to her new classmates and surroundings, lest she fall foul of the Weyrlingmaster's penchant for snap quizzes, and made some observations on Platanth.

A close encounter

On her way back to the barracks , Maya had two peculiar encounters – first, with Tarshe's queen, Berzunth, who seemed quite agitated by one of the visiting dragons on the Rim; and then with a mysterious hooded figure, smelling strongly of what Maya would later realise was firestone, who called her by name – and gave her a curious wooden box.

"The Watchful Queen" by Chris S. Baily

Back at the barracks, Maya decided, on balance, not to tell the Weyrlingmaster about the stranger.

Returning at last to Platanth – billeted between Erilde's Shaldeth and a very large green dragonet – Maya was too tired to examine the strange wooden box very closely, and put it in her clothes' chest for later examination. But even as she went to sleep – a dragonrider at last, her blue beside her – Maya was struck with a deep sense of foreboding. Who was the mysterious dragonrider in the hooded cloak? And what was the significance of the strange wooden box?

Maya and Platanth's story will continue in Dragonchoice: Weyrling, coming soon!

Maya's achievements

Achievement Unlocked:
CARRY ON WAYWARD SON

I travelled The Road So Far!

Achievement Unlocked:
OUR ROB, OR ROSS

I received a mysterious box!

Achievement Unlocked:
A HORSE WITH A NAME

I have a name and it's a good name and I don't need to fix my name. Probably.

Achievement Unlocked:
THE YIN TO YOUR YANG

Platanth and I complement each other!

Achievement Unlocked:
SUGAR AND SPICE

I've been a very nice person (so far)!

Achievement Unlocked:
EBONY AND IVORY

Platanth and I agreed on something very important!

Achievement Unlocked:
BUM NOTE

Platanth and I disagreed on something quite important!