J'dair and blue Mackinth
The Road So Far!
It all began at Jessaf Hold, in the protectorate of Madellon Weyr, for Jadair – a young boy of 15 Turns, dreaming of becoming a blue rider.
Jadair was born to unusual privilege – a grandson of Winstone, Lord of mighty Jessaf Hold. Jadair didn't scramble for the attention of the young Search rider, Garlan, who came to Jessaf in early 102 seeking candidates for Madellon Weyr's latest clutch. But as a scion of the Hold, Jadair was among the party welcoming the green rider to Jessaf – and, in due course, became the focus of her dragon Hushith's attention. Lord Winstone wasn't enthusiastic about Jadair becoming a candidate – while conceding that he could spare a younger grandchild. And with Winstone's admonition that he Impress a bronze – or a brown at the very least – ringing in his ears, Jadair left to begin his candidacy at Madellon Weyr.
As a candidate, Jadair was assigned a bunkmate – Martom, a confident young Weyrbred lad, who would soon become his closest friend in the Weyr. He also got to know many of his fellow candidates, including the Weyrbred twins Leover and Leoguy; Zielaph, the nephew of a Madellon bronze rider; and Chiliam, a good-natured highborn lad from Kellad.
But he also made an enemy – Gydeton, the blustering, entitled son of Lord Meturvian of Kellad – who took a firm disliking to Jadair! Backed up by his crony Varell, Gydeton became the thorn in Jadair's side throughout the sevendays of candidacy.
Hatching Day
The dragons' hum woke Martom and Jadair on 102.03.17. Following a brief run-in with Gydeton, the pair joined the rest of the candidates for a morning lecture. The Weyrlingmaster, L'stev, gave the whole cohort – increased by three late Searchees to a total of thirty-five – strict instructions about pre-Hatching preparations, including eating, drinking, bathing – and in some cases, getting a decent haircut – and then turned the group loose for the morning. Before Jadair left, Martom – keen to prove himself by Impressing on his first attempt – asked him for help procuring some additional confidence in the form of some alcohol.
The one-armed green rider and the thieving queen
Immediately on leaving the candidate barracks, Jadair was flagged down by M'shen – a green rider with one arm, a fire-lizard queen – and a problem. His queen, Squiffy, had stolen several pieces of the Weyrwoman's jewellery, and hidden it around the Weyr. M'shen recruited Jadair to find it. The quest took Jadair all over Madellon, from kitchens to lake to infirmary – but in the end he succeeded in reuniting the Weyrwoman's jewellery set, to general acclaim.
Respecting his elders
In the Weyr's kitchen gardens, Jadair encountered R'hren, a former Weyrleader of Madellon, now peacefully retired to potter among his beloved plants. R'hren asked Jadair to help him track down the ingredients for a warming salve to help his elderly bronze, Staamath, with his arthritic forepaws. Jadair duly located the components of R'hren's salve, winning the old bronze rider's approval in the process.
Gifted a small pot of the salve, Jadair offered it to old S'rius, who was equally appreciative of the gift. And while Kisha, the blind old green rider Jadair encountered in the infirmary, would have nothing to do with one of R'hren's concoctions, she too grew to approve of Jadair – especially after he solved all three of her fiendish riddles!
Southern comfort
Jadair met G'kalte – a brown rider and Wingsecond, not to mention Weyrwoman Valonna's weyrmate – in the Bowl, and was quickly recruited by him to help with a diplomatic matter. G'kalte had been tasked with delivering two gifts from Valonna to her Southern counterpart Weyrwoman Karika – but he'd been summoned away to collect his own grandmother, Lady Coffleby, for the Hatching.
He asked Jadair to figure out which of the seven Southern dragons visiting Madellon were the correct pair to hand over Karika's gifts. And while G'kalte's brown, Archidath, offered Jadair some intelligence on the Southern seven, his advice was somewhat garbled! Nonetheless, Jadair unravelled Archidath's confusing suggestions and got the right packages to the right dragons – without being growled at!
A Masterful order
In the dining hall, Jadair met his fellow candidate Zielaph, who'd been tasked by his somewhat dim uncle, bronze rider Fr'ton, with delivering a complicated drinks order to a group of Master Crafters. Zielaph had information about their names, beverages, crafts, and fire-lizards – but not in any sensible order!
Luckily for him, Jadair solved the puzzle of Fr'ton's confusing notes adeptly, delivering the correct drinks to the correct Masters, and earning a handsome tip in the process.
A rising problem
Jadair encountered both Soleigh, whose green Bristath was preparing to rise near the lake, and her weyrmate Maris, who was getting very drunk in the dining hall on account of her fears that Soleigh was having an affair with a blue rider, G'tron. Jadair's intervention successfully got rid of G'tron, whose Imdoth was very sweet indeed on Bristath, from the mating flight – not to mention G'pellas, another blue rider, needed in the Harper ensemble – and reconciled the two green riders.
Kitchen diplomacy
Madellon's kitchens – the heart of the Weyr, and domain of Headwoman Crauva – provided Jadair with the opportunity to show off his work ethic before the Hatching. A round of chores duly pleased Crauva. And the kitchen was also the source of the hotfruit R'hren had sent Jadair to find for his warming salve.
A blue lady
Coming across T'gala, Pern's only female blue rider, bathing her Heppeth in the lake, Jadair offered his assistance – which T'gala gladly accepted.
Friend request
Given Jadair's age, finding some wine for Martom proved difficult – the Weyr Vintner, Master Saxton, refused to sell it to an underage candidate. His only other alternative was an illicit purchase from the shady figure of Grimes. And L'stev's warning about getting drunk before the Hatching held weight. The Vintner's offering of alcohol-free grape juice gave Jadair an idea – and offering it to Martom, none the wiser for the substitution, still had the desired effect of boosting his confidence before the Hatching – without any unwanted side-effects!
Hair today
Mindful of the Weyrlingmaster's orders to be smart for the Hatching, Jadair visited Madellon's resident barber – green rider Z'fell – for a trim. Very conscious of his dignity, Jadair ensured he came away with a cut he actually liked.
A slithery customer
Early in the day, Jadair found out about a secret way into the Hatching Ground via storeroom that might allow him a sneaky peek at the eggs before the Hatching. Successfully entering the combination to the lock on the storeroom door, and suitably equipped with a glowbasket, he crawled into a confusing maze of passages.
By a stroke of ill luck, Jadair strayed into tunnel snake territory! A huge, aggressive, and potently venomous female tunnel-snake guarded the exit to the Hatching ground. Jadair was lucky to avoid being bitten. But ultimately he evaded the snake, dodging past it and slipping out onto the Hatching Sands.
Having survived his encounter with the snake, Jadair crept closer to the clutch – close enough to touch an egg – before beating a hasty retreat from the Hatching Ground!
The Hatching

When it came to the Hatching, Jadair had an excruciatingly long wait before the gleaming blue egg Hatched to reveal the bright indigo-blue dragonet who would choose him, naming himself Mackinth.
A friend in me
And Jadair wasn't the only lucky one. To his delight, Martom also Impressed, becoming the rider of a bright golden-bronze hatchling, Kauth.
Whatever happened to Gydeton?
It turned out that making an enemy of Jadair was a very poor choice on Gydeton's part. For the low, low price of just three marks, Jadair had Grimes, the shady fellow loitering near the Gather stalls, spread a series of nasty rumours about Gydeton. By the time the Weyrlingmaster mustered the candidate cohort immediately before the Hatching, the damage to Gydeton's reputation was done – and he was ejected from the candidate pool without ever setting foot on the Sands!
After the Hatching

"Mackinth" by Emily Holland
The Weyrlingmaster was the first to congratulate Jadair on his Impression, but it was Garlan, delighted that her risky choice of Winstone's grandson had Impressed, who stepped in to help with the immediate matter of Mackinth's first meal. That was Jadair's first opportunity to speak to Martom, too, and they introduced each other, with considerable delight, to their respective dragonets, Mackinth and Kauth. Martom also told Jadair that his new name was to be – perhaps unsurprisingly – M'tom.
It wasn't long before Mackinth's personality started to become evident. The big indigo-blue dragonet, the largest of his colour, showed his alert and serious nature from the beginning, demonstrating a high degree of focus for a blue.
With both dragonets full to bursting with fresh meat, the newly minted dragonpairs left the Hatching sands for their new home: the weyrling barracks.
Meeting the Weyrleader
As Jadair and M'tom wiped the worst of the blood and sand from their tired new dragonets, the Weyrleader, T'gat, came to inspect both boys' dragonets, to ask after their names – and to ask the two new weyrlings how they should now be called. Jadair was proud to introduce Mackinth to the Weyrleader. And after a brief conference with Mackinth, Jadair gave the Weyrleader his own new name: J'dair, rider of blue Mackinth!
Following their audience with the Weyrleader, and the application of oily rags to relieve Mackinth's and Kauth's newborn itchiness, J'dair and M'tom headed into the boys' barracks to claim the billets that would be theirs for the next Turn. Choosing adjacent cots, the two new weyrlings got their dragonets settled on the couches that they would take months to grow into. But there was no time for them to sit and admire their new dragons. The Weyrlingmaster soon came along to give them their new weyrling shoulder-knots, before chivvying them off to the Hatching feast!
The Hatching feast
J'dair and M'tom soon went their separate ways to find family and friends. Many of the riders and Weyrfolk J'dair had helped during the day greeted him with warm congratulations as he hunted through the throng – but, at last, he found his family.
Lord Winstone, J'dair's grandfather, was highly displeased that his grandson had only managed to Impress a blue – against his strict warning that nothing less than a brown would suffice. The Weyrleaders were quick to step in on J'dair's behalf, but the damage to his relationship with his grandfather was done.
The rest of the evening passed in a blur for J'dair, and it came as a relief when the Weyrlingmaster ordered all the new weyrlings back to the barracks for a good night's sleep. But en route to bed, J'dair was flagged down by a Weyrbrat, Emry, bringing the message that Weyrwoman Second Tarshe wanted to see him in the Archives.
Setting the record straight
Tarshe, tasked by the Weyrwoman with converting candidate documentation into weyrling records, went through J'dair's background with him – including much of what he had got up to on the morning of the Hatching – for good and ill. She offered J'dair some advice about paying attention to his new classmates and surroundings, lest he fall foul of the Weyrlingmaster's penchant for snap quizzes, and made some observations on Mackinth.
A close encounter
On his way back to the barracks , J'dair had two peculiar encounters – first, with Tarshe's queen, Berzunth, who seemed quite agitated by one of the visiting dragons on the Rim; and then with a mysterious hooded figure, smelling strongly of what J'dair would later realise was firestone, who called him by name – and gave him a curious wooden box.




"The Watchful Queen" by Chris S. Baily
Back at the barracks, J'dair decided, on balance, not to tell the Weyrlingmaster about the stranger.
Returning at last to Mackinth – billeted between M'tom's Kauth and a mucky-looking brown dragonet – J'dair was too tired to examine the strange wooden box very closely, and put it in his clothes' chest for later examination. But even as he went to sleep – a dragonrider at last, his blue beside him – J'dair was struck with a deep sense of foreboding. Who was the mysterious dragonrider in the hooded cloak? And what was the significance of the strange wooden box?
J'dair and Mackinth's story will continue in Dragonchoice: Weyrling, coming soon!
J'dair's achievements

Achievement Unlocked:
CARRY ON WAYWARD SON
I travelled The Road So Far!

Achievement Unlocked:
OUR ROB, OR ROSS
I received a mysterious box!

Achievement Unlocked:
A HORSE WITH A NAME
I have a name and it's a good name and I don't need to fix my name. Probably.

Achievement Unlocked:
MIRROR IMAGE
Mackinth and I match perfectly!

Achievement Unlocked:
SUGAR AND SPICE
I've been a very nice person (so far)!

Achievement Unlocked:
EBONY AND IVORY
Mackinth and I agreed on something very important!

Achievement Unlocked:
IN TUNE
Mackinth and I agreed on something quite important!