No'rk and brown Carlemath
The Road So Far!
It all began at Jessaf Hold, in the protectorate of Madellon Weyr, for Notajerk – a young boy of 13 Turns, dreaming of becoming a dragonrider.
Notajerk was born to unusual privilege – a grandson of Winstone, Lord of mighty Jessaf Hold. Notajerk didn't scramble for the attention of the young Search rider, Garlan, who came to Jessaf in early 102 seeking candidates for Madellon Weyr's latest clutch. But as a scion of the Hold, Notajerk was among the party welcoming the green rider to Jessaf – and, in due course, became the focus of her dragon Hushith's attention. Lord Winstone wasn't enthusiastic about Notajerk becoming a candidate – while conceding that he could spare a younger grandchild. And with Winstone's admonition that he Impress a bronze – or a brown at the very least – ringing in his ears, Notajerk left to begin his candidacy at Madellon Weyr.
As a candidate, Notajerk was assigned a bunkmate – Martom, a confident young Weyrbred lad, who would soon become his closest friend in the Weyr. He also got to know many of his fellow candidates, including the Weyrbred twins Leover and Leoguy; Zielaph, the nephew of a Madellon bronze rider; and Chiliam, a good-natured highborn lad from Kellad.
But he also made an enemy – Gydeton, the blustering, entitled son of Lord Meturvian of Kellad – who took a firm disliking to Notajerk! Backed up by his crony Varell, Gydeton became the thorn in Notajerk's side throughout the sevendays of candidacy.
Hatching Day
The dragons' hum woke Martom and Notajerk on 102.03.17. Following a brief run-in with Gydeton, the pair joined the rest of the candidates for a morning lecture. The Weyrlingmaster, L'stev, gave the whole cohort – increased by three late Searchees to a total of thirty-five – strict instructions about pre-Hatching preparations, including eating, drinking, bathing – and in some cases, getting a decent haircut – and then turned the group loose for the morning. Before Notajerk left, Martom – keen to prove himself by Impressing on his first attempt – asked him for help procuring some additional confidence in the form of some alcohol.
The one-armed green rider and the thieving queen
Immediately on leaving the candidate barracks, Notajerk was flagged down by M'shen – a green rider with one arm, a fire-lizard queen – and a problem. His queen, Squiffy, had stolen several pieces of the Weyrwoman's jewellery, and hidden it around the Weyr. M'shen recruited Notajerk to find it. Despite Notajerk's best efforts, though, he didn't manage to complete and return the jewellery set before the Hatching.
Respecting his elders
In the Weyr's kitchen gardens, Notajerk encountered R'hren, a former Weyrleader of Madellon, now peacefully retired to potter among his beloved plants. R'hren asked Notajerk to help him track down the ingredients for a warming salve to help his elderly bronze, Staamath, with his arthritic forepaws. Notajerk duly located the components of R'hren's salve, winning the old bronze rider's approval in the process.
Gifted a small pot of the salve, Notajerk offered it to old S'rius, who was equally appreciative of the gift. And while Kisha, the blind old green rider Notajerk encountered in the infirmary, would have nothing to do with one of R'hren's concoctions, she too grew to approve of Notajerk – especially after he solved all three of her fiendish riddles!
Southern comfort
Notajerk met G'kalte – a brown rider and Wingsecond, not to mention Weyrwoman Valonna's weyrmate – in the Bowl, and was quickly recruited by him to help with a diplomatic matter. G'kalte had been tasked with delivering two gifts from Valonna to her Southern counterpart Weyrwoman Karika – but he'd been summoned away to collect his own grandmother, Lady Coffleby, for the Hatching.
He asked Notajerk to figure out which of the seven Southern dragons visiting Madellon were the correct pair to hand over Karika's gifts. And while G'kalte's brown, Archidath, offered Notajerk some intelligence on the Southern seven, his advice was somewhat garbled! Nonetheless, Notajerk unravelled Archidath's confusing suggestions and got the right packages to the right dragons – without being growled at!
A Masterful order
In the dining hall, Notajerk met his fellow candidate Zielaph, who'd been tasked by his somewhat dim uncle, bronze rider Fr'ton, with delivering a complicated drinks order to a group of Master Crafters. Zielaph had information about their names, beverages, crafts, and fire-lizards – but not in any sensible order!
Luckily for him, Notajerk solved the puzzle of Fr'ton's confusing notes adeptly, delivering the correct drinks to the correct Masters, and earning a handsome tip in the process. Notajerk even shared the largesse with Zielaph, who then introduced him to Fr'ton – who, having Impressed a bronze in spite of his less than boundless promise, gave Notajerk a certain confidence in his own prospects!
A rising problem
Notajerk encountered both Soleigh, whose green Bristath was preparing to rise near the lake, and her weyrmate Maris, who was getting very drunk in the dining hall on account of her fears that Soleigh was having an affair with a blue rider, G'tron. Notajerk's intervention successfully got rid of G'tron, whose Imdoth was very sweet indeed on Bristath, from the mating flight – not to mention G'pellas, another blue rider, needed in the Harper ensemble – and reconciled the two green riders.
Kitchen diplomacy
Madellon's kitchens – the heart of the Weyr, and domain of Headwoman Crauva – provided Notajerk with the opportunity to show off his work ethic before the Hatching. A round of chores duly pleased Crauva. And the kitchen was also the source of the hotfruit R'hren had sent Notajerk to find for his warming salve.
A shining example
Coming upon Santinoth – Madellon's biggest bronze – being bathed in the lake, Notajerk was quick to offer assistance to his rider, T'rello. It couldn't hurt to have some close-up experience with a bronze, could it?
Friend request
Given Notajerk's age, finding some wine for Martom proved difficult – the Weyr Vintner, Master Saxton, refused to sell it to an underage candidate. His only other alternative was an illicit purchase from the shady figure of Grimes. And L'stev's warning about getting drunk before the Hatching held weight. The Vintner's offering of alcohol-free grape juice gave Notajerk an idea – and offering it to Martom, none the wiser for the substitution, still had the desired effect of boosting his confidence before the Hatching – without any unwanted side-effects!
A slithery customer
Early in the day, Notajerk found out about a secret way into the Hatching Ground via storeroom that might allow him a sneaky peek at the eggs before the Hatching. Successfully entering the combination to the lock on the storeroom door, and suitably equipped with a glowbasket, he crawled into a confusing maze of passages.
By a stroke of ill luck, Notajerk strayed into tunnel snake territory! A huge, aggressive, and potently venomous female tunnel-snake guarded the exit to the Hatching ground. Notajerk was lucky to avoid being bitten. But ultimately he evaded the snake, dodging past it and slipping out onto the Hatching Sands.
Having survived his encounter with the tunnel-snake, Notajerk approached the clutch – but not stealthily enough! His presence woke Shimpath from her doze, and she and Muzzanth chased Notajerk off the sands!
The Hatching

When it came to the Hatching, Notajerk didn't have to wait at all for his date with destiny. The very large dark grey egg that Hatched first produced a deep turned-earth brown hatchling who spared no time in choosing Notajerk, naming himself Carlemath.
A friend in me
And Notajerk wasn't the only lucky one. To his delight, Martom also Impressed, becoming the rider of a bright golden-bronze hatchling, Kauth.
Whatever happened to Gydeton?
Gydeton didn't turn up for the pre-Hatching muster, and – Notajerk's own suspicions notwithstanding – L'stev guessed that he had probably got himself lost trying to sneak into the Hatching Ground through the dangerous ventilation tunnels. Fortunately – Notajerk supposed – Weyrlingmaster A'len located the missing candidate, but too late for Gydeton, who having been found unconscious, was promptly invalided out of standing!
After the Hatching

"Carlemath" by Emily Holland
The Weyrlingmaster was the first to congratulate Notajerk on his Impression, but it was Garlan, delighted that her risky choice of Winstone's grandson had Impressed, who stepped in to help with the immediate matter of Carlemath's first meal. That was Notajerk's first opportunity to speak to Martom, too, and they introduced each other, with considerable delight, to their respective dragonets, Carlemath and Kauth. Martom also told Notajerk that his new name was to be – perhaps unsurprisingly – M'tom.
It wasn't long before Carlemath's personality started to become evident. The substantial dark-brown dragonet – chunkier than any other hatchling – had a stolid, non-nonsense character to match, speaking his mind without hesitation or tact.
With both dragonets full to bursting with fresh meat, the newly minted dragonpairs left the Hatching sands for their new home: the weyrling barracks.
Big brother
Another friend Notajerk made along the way – a young Holdbred candidate, Nichen, whom Notajerk had encountered in a hopelessly dishevelled state directly before the Hatching – hailed Notajerk at the barracks – crediting him with his successful Impression of a moon-blue dragonet, Yooth!
Meeting the Weyrleader
As Notajerk and M'tom wiped the worst of the blood and sand from their tired new dragonets, the Weyrleader, T'gat, came to inspect both boys' dragonets, to ask after their names – and to ask the two new weyrlings how they should now be called. Notajerk was proud to introduce Carlemath to the Weyrleader. And after a brief conference with Carlemath, Notajerk gave the Weyrleader his own new name: No'rk, rider of brown Carlemath!
Following their audience with the Weyrleader, and the application of oily rags to relieve Carlemath's and Kauth's newborn itchiness, No'rk and M'tom headed into the boys' barracks to claim the billets that would be theirs for the next Turn. Choosing adjacent cots, the two new weyrlings got their dragonets settled on the couches that they would take months to grow into. But there was no time for them to sit and admire their new dragons. The Weyrlingmaster soon came along to give them their new weyrling shoulder-knots, before chivvying them off to the Hatching feast!
The Hatching feast
No'rk and M'tom soon went their separate ways to find family and friends. Many of the riders and Weyrfolk No'rk had helped during the day greeted him with warm congratulations as he hunted through the throng – but, at last, he found his family.
Lord Winstone, No'rk's grandfather, was grudgingly satisfied with Carlemath's colour, if clearly disappointed that his grandson hadn't managed to Impress a bronze – a criticism that the Weyrleaders were quick to cut short in their toast to No'rk and Carlemath.
The rest of the evening passed in a blur for No'rk, and it came as a relief when the Weyrlingmaster ordered all the new weyrlings back to the barracks for a good night's sleep. But en route to bed, No'rk was flagged down by a Weyrbrat, Emry, bringing the message that Weyrwoman Second Tarshe wanted to see him in the Archives.
Setting the record straight
Tarshe, tasked by the Weyrwoman with converting candidate documentation into weyrling records, went through No'rk's background with him – including much of what he had got up to on the morning of the Hatching – for good and ill. She offered No'rk some advice about paying attention to his new classmates and surroundings, lest he fall foul of the Weyrlingmaster's penchant for snap quizzes, and made some observations on Carlemath.
A close encounter
On his way back to the barracks , No'rk had two peculiar encounters – first, with Tarshe's queen, Berzunth, who seemed quite agitated by one of the visiting dragons on the Rim; and then with a mysterious hooded figure, smelling strongly of what No'rk would later realise was firestone, who called him by name – and gave him a curious wooden box.




"The Watchful Queen" by Chris S. Baily
Back at the barracks, No'rk decided, on balance, not to tell the Weyrlingmaster about the stranger.
Returning at last to Carlemath – billeted between M'tom's Kauth and a slender green dragonet – No'rk was too tired to examine the strange wooden box very closely, and put it in his clothes' chest for later examination. But even as he went to sleep – a dragonrider at last, his brown beside him – No'rk was struck with a deep sense of foreboding. Who was the mysterious dragonrider in the hooded cloak? And what was the significance of the strange wooden box?
No'rk and Carlemath's story will continue in Dragonchoice: Weyrling, coming soon!
No'rk's achievements

Achievement Unlocked:
CARRY ON WAYWARD SON
I travelled The Road So Far!

Achievement Unlocked:
OUR ROB, OR ROSS
I received a mysterious box!

Achievement Unlocked:
A HORSE WITH A NAME
I have a name and it's a good name and I don't need to fix my name. Probably.

Achievement Unlocked:
THE YIN TO YOUR YANG
Carlemath and I complement each other!

Achievement Unlocked:
SUGAR AND SPICE
I've been a very nice person (so far)!

Achievement Unlocked:
EBONY AND IVORY
Carlemath and I agreed on something very important!

Achievement Unlocked:
IN TUNE
Carlemath and I agreed on something quite important!