Eimear and green Squenth
The Road So Far!
It all began at Jessaf Hold, in the protectorate of Madellon Weyr, for Eimear – a young woman of 17 Turns, dreaming of becoming a dragonrider.
Eimear was born to unusual privilege – a granddaughter of Winstone, Lord of mighty Jessaf Hold. Eimear didn't scramble for the attention of the young Search rider, Garlan, who came to Jessaf in early 102 seeking candidates for Madellon Weyr's latest clutch. But as a scion of the Hold, Eimear was among the party welcoming the green rider to Jessaf – and, in due course, became the focus of her dragon Hushith's attention. Lord Winstone wasn't enthusiastic about Eimear becoming a candidate – displeased that such a opportunity would ruin his plans for Eimear's betrothal to a nephew of Lord Orfen's. But he grudgingly accepted that, as Eimear had her majority, she had the right to accept Search. And with Winstone's admonition that she should remember her place as his granddaughter and not make a scene ringing in her ears, Eimear left to begin her candidacy at Madellon Weyr.
As a candidate, Eimear was assigned a bunkmate – Erilde, a quiet young woman from the Lower Caverns fearing a second unsuccessful Hatching, who would soon become her closest friend in the Weyr. She also got to know many of her fellow candidates, including the Weyrbred twins Leover and Leoguy; Zielaph, the nephew of a Madellon bronze rider; and Arina, a level-headed young woman from Jessaf who'd stood at the previous Hatching.
But she also made an enemy – Auciet, a snobby and superior Holdbred girl – who took a firm disliking to Eimear! Backed up by her crony Cedranne, Auciet became the thorn in Eimear's side throughout the sevendays of candidacy.
Hatching Day
The dragons' hum woke Erilde and Eimear on 102.03.17. Following a brief run-in with Auciet, the pair joined the rest of the candidates for a morning lecture. The Weyrlingmaster, L'stev, gave the whole cohort – increased by three late Searchees to a total of thirty-five – strict instructions about pre-Hatching preparations, including eating, drinking, bathing – and in some cases, getting a decent haircut – and then turned the group loose for the morning. Before Eimear left, Erilde asked her to make enquiries about any dragonrider heritage she herself might possess, to give her confidence a boost before the Hatching.
The one-armed green rider
Immediately on leaving the candidate barracks, Eimear was flagged down by M'shen – a green rider with only one arm. But whatever he wanted, Eimear never discovered, after making a mean-spirited joke about M'shen's missing hand that – not unreasonably – made the green rider take against her.
Respecting her elders
In the infirmary, Eimear encountered Kisha – a blind old green rider giving the Weyr's Healers a difficult time about taking her medicine. Kisha challenged Eimear to answer three riddles before she would consent to behave. And Eimear rose to that challenge – answering all three correctly, and winning Kisha's grudging respect!
Southern comfort
Eimear met G'kalte – a brown rider and Wingsecond, not to mention Weyrwoman Valonna's weyrmate – in the Bowl, and was quickly recruited by him to help with a diplomatic matter. G'kalte had been tasked with delivering two gifts from Valonna to her Southern counterpart Weyrwoman Karika – but he'd been summoned away to collect his own grandmother, Lady Coffleby, for the Hatching.
He asked Eimear to figure out which of the seven Southern dragons visiting Madellon were the correct pair to hand over Karika's gifts. And while G'kalte's brown, Archidath, offered Eimear some intelligence on the Southern seven, his advice was somewhat garbled! Nonetheless, Eimear unravelled Archidath's confusing suggestions and got the right packages to the right dragons – without being growled at!
A Masterful order
In the dining hall, Eimear met her fellow candidate Zielaph, who'd been tasked by his somewhat dim uncle, bronze rider Fr'ton, with delivering a complicated drinks order to a group of Master Crafters. Zielaph had information about their names, beverages, crafts, and fire-lizards – but not in any sensible order!
Luckily for him, Eimear solved the puzzle of Fr'ton's confusing notes adeptly, delivering the correct drinks to the correct Masters, and earning a handsome tip in the process. Eimear even shared the largesse with Zielaph, who then introduced her to Fr'ton – who, having Impressed a bronze in spite of his less than boundless promise, gave Eimear a certain confidence in her own prospects!
A rising problem
Eimear encountered both Soleigh, whose green Bristath was preparing to rise near the lake, and her weyrmate Maris, who was getting very drunk in the dining hall on account of her fears that Soleigh was having an affair with a blue rider, G'tron. Eimear's intervention successfully got rid of G'tron, whose Imdoth was very sweet indeed on Bristath, from the mating flight – not to mention G'pellas, another blue rider, needed in the Harper ensemble – and reconciled the two green riders.
Kitchen diplomacy
Madellon's kitchens – the heart of the Weyr, and domain of Headwoman Crauva – provided Eimear with the opportunity to show off her work ethic before the Hatching. A round of chores duly pleased Crauva.
Overkeen to get her hands on the last bubbly pie in the dining hall, Eimear took it – forcibly – from a small child. Not the nicest thing to do – but mmm, pie...
Eggs and baskets
A visit to the Archives led to a meeting with Tarshe, Madellon's Weyrwoman Second. When Eimear expressed an interested in looking up some Weyr records, Tarshe offered her the loan of a glowbasket – on the proviso that she return it afterwards. Which – mindful of not offending such an important personage of the Weyr – Eimear did!
Weyrbrat by name...
A run-in with a Weyrbrat – Terzon, whom Auciet had paid to cause Eimear trouble – resulted in an unfortunate public incident. All too aware of being shaken down, Eimear gave the kid a shove – in front of a number of witnesses – doing nothing for her reputation!
A shining example
Coming upon Santinoth – Madellon's biggest bronze – being bathed in the lake, Eimear was quick to offer assistance to his rider, T'rello. Perhaps Eimear was never going to Impress a bronze – but it couldn't hurt to have some hands-on experience!
A slithery customer
Early in the day, Eimear found out about a secret way into the Hatching Ground via storeroom that might allow her a sneaky peek at the eggs before the Hatching. Successfully entering the combination to the lock on the storeroom door, and suitably equipped with a glowbasket, she crawled into a confusing maze of passages.
By a stroke of ill luck, Eimear strayed into tunnel snake territory! A huge, aggressive, and potently venomous female tunnel-snake guarded the exit to the Hatching ground. Eimear was lucky to avoid being bitten. But ultimately she evaded the snake, dodging past it and slipping out onto the Hatching Sands.
Having survived her encounter with the snake, Eimear crept closer to the clutch – close enough to touch an egg – before beating a hasty retreat from the Hatching Ground!
The Hatching

When it came to the Hatching, Eimear didn't have to wait at all for her date with destiny. The spotted green and cream egg that Hatched first produced a vivid sea-green hatchling who spared no time in choosing Eimear, naming herself Squenth.
A friend bereft
But to Eimear's dismay, Erilde wasn't as fortunate. No dragonet showed an interest in her, and she was left among the candidates remaining unmatched at the end of the Hatching.
Whatever happened to Auciet?
Auciet didn't turn up for the pre-Hatching muster, and – Eimear's own suspicions notwithstanding – L'stev guessed that she had probably got herself lost trying to sneak into the Hatching Ground through the dangerous ventilation tunnels. Fortunately – Eimear supposed – Weyrlingmaster A'len located the missing candidate, but too late for Auciet, who having been found unconscious, was promptly invalided out of standing!
After the Hatching
"Squenth" by Emily Holland
The Weyrlingmaster was the first to congratulate Eimear on her Impression, but it was Garlan, delighted that her risky choice of Winstone's granddaughter had Impressed, who stepped in to help with the immediate matter of Squenth's first meal. That was the first moment Eimear had truly grasped that Erilde wasn't going to be a weyrling alongside her – a truth that hit hard. In Erilde's absence, Arina, who'd Impressed a cloudy-green dragonet, Chanth – was a welcome friendly face.
It wasn't long before Squenth's personality started to become evident. The sea-green dragonet – ambiguously coloured at first glance, but unequivocally female when asked – proved to have a particularly playful and fun-loving outlook on life.
With both dragonets full to bursting with fresh meat, the newly minted dragonpairs left the Hatching sands for their new home: the weyrling barracks.
Meeting the Weyrleader
As Eimear and Arina wiped the worst of the blood and sand from their tired new dragonets, the Weyrleader, T'gat, came to inspect both girls' dragonets and to ask after their names. Eimear was proud to introduce Squenth to the Weyrleader – and to give him her full new name: Eimear, rider of green Squenth!
Following their audience with the Weyrleader, and the application of oily rags to relieve Squenth's and Chanth's newborn itchiness, Eimear and Arina headed into the girls' barracks to claim the billets that would be theirs for the next Turn. Choosing adjacent cots, the two new weyrlings got their dragonets settled on the couches that they would take months to grow into. But there was no time for them to sit and admire their new dragons. The Weyrlingmaster soon came along to give them their new weyrling shoulder-knots, before chivvying them off to the Hatching feast!
The Hatching feast
Eimear and Arina soon went their separate ways to find family and friends. Many of the riders and Weyrfolk Eimear had helped during the day greeted her with warm congratulations as she hunted through the throng – but, at last, she found her family.
Lord Winstone, Eimear's grandfather, was faint with his praise for his granddaughter's Impression of Squenth – suggesting that she should have waited for a chance at a queen. The Weyrleaders were swift to insist that Impressing any dragon was a great achievement!
The rest of the evening passed in a blur for Eimear, and it came as a relief when the Weyrlingmaster ordered all the new weyrlings back to the barracks for a good night's sleep. But en route to bed, Eimear was flagged down by a Weyrbrat, Emry, bringing the message that Weyrwoman Second Tarshe wanted to see her in the Archives.
Setting the record straight
Tarshe, tasked by the Weyrwoman with converting candidate documentation into weyrling records, went through Eimear's background with her – including much of what she had got up to on the morning of the Hatching – for good and ill. She offered Eimear some advice about paying attention to her new classmates and surroundings, lest she fall foul of the Weyrlingmaster's penchant for snap quizzes, and made some observations on Squenth.
A close encounter
On her way back to the barracks , Eimear had two peculiar encounters – first, with Tarshe's queen, Berzunth, who seemed quite agitated by one of the visiting dragons on the Rim; and then with a mysterious hooded figure, smelling strongly of what Eimear would later realise was firestone, who called her by name – and gave her a curious wooden box.
"The Watchful Queen" by Chris S. Baily
Back at the barracks, Eimear decided, on balance, not to tell the Weyrlingmaster about the stranger.
Returning at last to Squenth – billeted between Arina's Chanth and a very large green dragonet – Eimear was too tired to examine the strange wooden box very closely, and put it in her clothes' chest for later examination. But even as she went to sleep – a dragonrider at last, her green beside her – Eimear was struck with a deep sense of foreboding. Who was the mysterious dragonrider in the hooded cloak? And what was the significance of the strange wooden box?
Find out more about Eimear's Impression here. Eimear and Squenth's story will continue in Dragonchoice: Weyrling, coming soon!
Eimear's achievements

Achievement Unlocked:
CARRY ON WAYWARD SON
I travelled The Road So Far!

Achievement Unlocked:
OUR ROB, OR ROSS
I received a mysterious box!

Achievement Unlocked:
A HORSE WITH A NAME
I have a name and it's a good name and I don't need to fix my name. Probably.

Achievement Unlocked:
THE YIN TO YOUR YANG
Squenth and I complement each other!

Achievement Unlocked:
SNAKES AND SNAILS
I haven't been very nice!

Achievement Unlocked:
EBONY AND IVORY
Squenth and I agreed on something very important!

Achievement Unlocked:
IN TUNE
Squenth and I agreed on something quite important!

Achievement Unlocked:
BFFs
Squenth and Naisseth made friends!

